
So, after a false start and 3 days of being sick and watching the entire season of Cosmos in between naps, I bring you "Angry Cosmos", a XNA 4.0 implementation of Asteroids.
I never truely understood the whole 3D Matrices until now and once I did was able to whip this out pretty fast. I believe the skill I gained from the last two projects helped as well.
Source available on GitHub: https://github.com/jgoewert/angry_cosmos