![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmQlFtFCi5nl8Zal5I9fIm6F-5MOxWwvBqz36-VxfcOpyDCS8i_Pz23c9X26Ur37STGbPg1yqfbNj965e5PUpZWFHB7C0HLSrHTugesqWmiTBr4tjPOk-6MCUCiRR10RPBX9i28LAaAksN/s320-rw/ac_3-13-2011.png)
So, after a false start and 3 days of being sick and watching the entire season of Cosmos in between naps, I bring you "Angry Cosmos", a XNA 4.0 implementation of Asteroids.
I never truely understood the whole 3D Matrices until now and once I did was able to whip this out pretty fast. I believe the skill I gained from the last two projects helped as well.
Source available on GitHub: https://github.com/jgoewert/angry_cosmos