Saturday, March 12, 2011

Angry Cosmos

For Week 3, I had a few ideas on what game to make, but I really wanted to learn how to do true vector based graphics.

So, after a false start and 3 days of being sick and watching the entire season of Cosmos in between naps, I bring you "Angry Cosmos", a XNA 4.0 implementation of Asteroids.

I never truely understood the whole 3D Matrices until now and once I did was able to whip this out pretty fast. I believe the skill I gained from the last two projects helped as well.

Source available on GitHub: