A few weeks ago, Frank gave me the idea of making/remaking a game a week using XNA 4.0. Starting last Sunday, I have been doing just that. I am redrawing all my own sprites and generating all the sounds.
Now, most people will say "I can crank that out in a day, and it takes you a week." While that may be true, working a full time job and having a family of four with young kids makes my time commitment about 1 hour a day and 2 a day on weekends. So, in the end, I do spend about 8 hours total.
Week 1:
Derp's Revenge - an homage to the Atari 2600 game, Yar's Revenge.
Source Code and Binaries are available on
Github.
Day 1: Got Derp (the
player) moving around and shooting. Added Qotile and shield blocks.
Day 2: Added nibbling of shield blocks and keyboard input
Day 3: Added shield movement (up and down and rotating)
Day 4: Didn't work on.
Day 5: Added enemy missile, large cannon, sound effects and background music.
Day 6: Handled player death and resetting game
Day 7: Added the neutral zone and the Qotile turning into the swirl. Game = Done
Since then, I have started bug fixing, code cleanup, and just general upkeep stuff.
Week 2:
Herp Invaders: an homage to the arcade game, Space Invaders.
Source Code and Binaries are available on
Github.
Day 1: Created the basic framework (GameObject from Derp's Revenge)
Day 2: Added invaders, player, and controls.
Day 3: Added shields.
Day 4: Invaders shoot back.
Day 5: Merged GameObject with my Derp's Revenge GameObject (Started using velocity for movement)
Day 6: Enemies destroy shields and added next level reset
Day 7: Added UFO, player destroying own shields, sounds and scoring